Cyber Dragon
LIGHT 5

Cyber Dragon

  • Archetype:
  • Cyber Dragon

  • ATK:
  • 2100

  • DEF:
  • 1600

  • View:
  • 10571




If only your opponent controls a monster, you can Special Summon this card (from your hand).




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
62± 6/ 100
Power Score
Intrinsic 60
Deck 63

Cyber Dragon — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 63 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Cyber Dragon is a 5-Level Machine body that can be hand-summoned, but only when the opponent controls a monster, so it is not a reliable turn-one starter. Its score comes from being a live, cheap body across 400 decks and appearing in 13 of 13 recorded boards, with 15% of appearances as a starter and 15% as material. The 80.5 average power index of those boards is not credited to this card because its role_in_combo is empty, and its 2100 ATK and 10K page views earned no points.

Axis scores

Axis Score Evidence
Accessibility 62 The hand-summon condition (opponent controls a monster) limits when it is live, but it is in 400 of 400 sampled decks and is a starter in 2 of 13 boards (observed).
Combo & Conversion 68 It appears in all 13 recorded boards with an average power index of 80.5, but the examples record no specific role, so the conversion is not isolated to this card (observed, with causal caution).
Resource Economy 40 The card text contains no draw, search, or recursion, and card advantage appears only at board level (netCardAdvantage 4-6), not attributable to this card (inferred).
Effect & Interaction 8 The card text has no negation, removal, or disruption effect (verified from card text).
Material Utility 60 It is a Level 5 Machine body and is material in 2 of 13 boards (observed); its material value does not depend on its effect, so it survives negation (inferred from race and level).
Resilience & Flexibility 40 The summon condition is easy to shut off, and the evidence has no redundancy or recovery data for it beyond 1.5 copies per deck on average (inferred).
Deck-Building Efficiency 72 It runs at 1 to 2 copies per deck (average 1.52), has no garnet or lock text, and the banlist limit is unknown (verified from decks_evidence; banlist assumed unlimited).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body / Normal. Intrinsic ≈ 60, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears in every recorded combo board (13 of 13)
  • Hand-summoned body in 400 of 400 sampled decks
  • Cheap to run: 1 to 2 copies, no garnet or lock text
  • Level 5 Machine body that fits generic material requirements

Weaknesses

  • Hand-summon requires an opponent monster, so it is dead in some spots
  • No interaction, draw, or recursion in the card text
  • Low effect value: its score depends on the engine around it
  • Guides describe the Cyber Dragon deck as easy to brick and weak in the current meta

Counters / choke points

  • Opponent hand traps or responses that stop the Special Summon (inferred from text; not recorded in evidence)
  • Any opponent state with no monster on the field, which turns off the summon condition (verified from card text)

Best use

Hand-summoned starter body for the Cyber Dragon engine. Decks: Cyberdark, Cyber Dragon, K9.

Evidence & gaps

  • Verified: Special Summon from hand only if the opponent controls a monster; Level 5, Machine, LIGHT, Effect Monster; Present in 400 of 400 sampled decks, average 1.52 copies per deck; No banlist token in evidence
  • Observed: Appears in 13 of 13 recorded combos; Starter in 2 of 13 combos (15.4%); Material in 2 of 13 combos (15.4%); Average power index 80.5 across boards containing it; Included in 40% to 100% of archetype-level statistics (usage_statistics)
  • Inferred: Material value survives effect negation because it comes from race and level; Summon condition makes it unreliable early in some matchups; Opponent responses to the Special Summon are a realistic counter
  • Data gaps: No banlist token; assumed 3 copies (unlimited) No rulings in evidence Combo examples have empty role_in_combo for this card, so its role cannot be isolated Only 13 recorded combos, a thin sample No material table, so fusion or synchro material routes are not confirmed No dated metagame sample (meta_power null)











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